﻿using GameServer;
using System;

namespace GameServer.Networking.Packets
{
    internal class PACKET_EQUIPMENT : Packet
    {
        public PACKET_EQUIPMENT(int Class, string Equipment)
        {
            base.newPacket(29970);
            base.addBlock(1);
            base.addBlock(Class);
            base.addBlock(Equipment);
        }
    }
}
